Before Parsec
- Limited hardware. Remote developers are stuck using the (often underpowered) hardware they’ve taken to work from home.
- Clunky remote access. Dropped frames, inaccurate colors, and blurry text prevent game creators from entering “the zone.”
- Limited peripheral support. Both tablets and gamepads aren’t supported remotely, limiting creation and testing alike.
- Poor coordination. Delays in workflow because sharing work via email and conference calls is cumbersome and ineffective.
- Insecure assets. Work is often loaded onto external hard drives or laptops, which are easily stolen or misplaced.