Before Parsec
- Low-fidelity and unresponsive experience. Your distributed team’s face challenges when working on large, graphic-intensive files or underpowered hardware from home.
- Insecure assets. Creatives’ work is often loaded onto external hard drives or laptops, which are easily stolen or misplaced.
- Physically limited expansion. Your team’s growth is limited by available hardware and physical space.
- Complicated deployment. Clunky remote solutions can take weeks to implement across your org and to onboard new employees.
- Broken workflows. Sharing work via email and conference calls is cumbersome and ineffective.
- Shallow hiring options. Before WFH, you could only recruit talent within a specific geographic area.
- Dissatisfied teams. Remote employees struggle to keep up with demanding projects, leading to frustrated team members and increased IT support.